Resource Types
Info
Most of this information was found from Ennuo’s LBP Toolkit, more specifically this file: ResourceType.java
Resource Types
| Docs Page | Magic Number | Type ID (Hex) | Type ID (Decimal) | Extension | Description |
|---|---|---|---|---|---|
TEX or GTF | 0x1 | 1 | .tex | An image/texture, used in stickers among other things | |
MSH | 0x2 | 2 | .mol | A 3d model/mesh | |
| None | 0x3 | 3 | .fpo | Fragment shader | |
| None | 0x4 | 4 | .vpo | Vertex Shader | |
ANM | 0x5 | 5 | .anim | An animation | |
GSB | 0x6 | 6 | .gsub | GUID Substitution | |
GMT | 0x7 | 7 | .gmat | Graphical Material | |
| None | 0x8 | 8 | .sbu | SPU elf binary | |
LVL | 0x9 | 9 | .bin | Level data, contains the layout of things | |
| None | 0xA | 10 | .txt | Filename, usually refers to FF or Bink | |
FSH | 0xB | 11 | .ff | Fish Fingers script, the source of all evils in the world | |
CHA | 0xC | 12 | .cha | Character settings | |
| None | 0xD | 13 | .raw | Raw Data | |
SSP | 0xE | 14 | .sph | Softbody physics settings | |
FNT | 0xF | 15 | .fnt | Fontface | |
MAT | 0x10 | 16 | .mat | Physics Material | |
DLC | 0x11 | 17 | .dlc | Downloadable Content | |
| None | 0x12 | 18 | .edset | Editor Settings | |
JNT | 0x13 | 19 | .joint | Joint | |
CON | 0x14 | 20 | .con | Game Contants | |
POP | 0x15 | 21 | .pop | Poppet Settings | |
CLD | 0x16 | 22 | .cld | Cached Level Data | |
PRF | 0x17 | 23 | .pro | Synced Profile | |
BEV | 0x18 | 24 | .bev | Bevel | |
GAM | 0x19 | 25 | .game | Game | |
NWS | 0x1A | 26 | .nws | Network settings, contains settings to do with the server, and p2p multiplayer. | |
PCK | 0x1B | 27 | .pck | Packs | |
BPR | 0x1C | 28 | .bpr | Big profile | |
SLT | 0x1D | 29 | .slt | Slot list | |
| None | 0x1E | 30 | .trans | Translation data | |
ADC | 0x1F | 31 | .adc | Adventure create profile | |
IPR | 0x20 | 32 | .ipr | Local profile | |
LMT | 0x21 | 33 | .lmt | Limit settings | |
TUT | 0x22 | 34 | .tut | Tutorials | |
GLT | 0x23 | 35 | .glst | GUID list | |
AUM | 0x24 | 36 | .aum | Audio material | |
SSF | 0x25 | 37 | .flu | Fluid settings | |
PLN | 0x26 | 38 | .plan | Plan file, almost like a small level within a level, contains things, their properties, and how they are laid out, all poppet objects are plans. | |
TXL | 0x27 | 39 | .yuv | Texture list | |
MUS | 0x28 | 40 | .mus | Music settings | |
MIX | 0x29 | 41 | .mix | Mixer settings | |
REP | 0x2A | 42 | .rep | Replay config | |
PAL | 0x2B | 43 | .pal | Palette | |
SMH | 0x2C | 44 | .smh | Static mesh | |
ATX | 0x2E | 45 | .atx | Animated texture | |
VOP | 0x2F | 46 | .vop | VOIP recording, responsible for all those terrible LBP movie audios | |
PIN | 0x30 | 47 | .pin | Pin (self explanitory really) | |
INS | 0x31 | 48 | .rinst | Instrument | |
| None | 0x32 | 49 | .smp | Sample | |
OFT | 0x33 | 50 | .oft | Outfit list | |
PBR | 0x34 | 51 | .pbr | Paint brush | |
REC | 0x35 | 52 | .rec | Thing recording | |
PTG | 0x36 | 53 | .ptg | Painting | |
QST | 0x37 | 54 | .qst | Quest | |
ABK | 0x38 | 55 | .abnk | Animation bank | |
AST | 0x39 | 56 | .aset | Animation set | |
SMP | 0x3A | 57 | .smap | Skeleton map | |
SRG | 0x3B | 58 | .sreg | Skeleton registry | |
SAS | 0x3C | 59 | .sas | Skeleton animation style | |
| None | 0x3D | 60 | .cpv | Crossplay Vita | |
CHK | 0x3E | 61 | .chk | Streaming chunk | |
ADS | 0x3F | 62 | .ads | Adventure shared data | |
ADP | 0x40 | 63 | .adp | Adventure play profile | |
AMP | 0x41 | 64 | .amap | Animation map | |
CCD | 0x42 | 65 | .ccd | Cached costume data | |
DLA | 0x43 | 66 | .dla | Data labels | |
ADM | 0x44 | 67 | .adm | Adventure maps (plural) |